PC models can cause some minor graphical glitches on PS2 Lots of other small improvements that I forgot about There should be less rescaling artifacts on map textures Would play if you choose to play with Dreamcast or PS2 models I found out that I messed up soundtrack in previous builds.Ĭorrect PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack Added an option to play with Dreamcast models (and maps) Merged HD and SD models into one ISO and made in-game selector to choose between them Added save game isolation to prevent crashes by loading saves from wrong games So I made a hack that increases size of this section from ~206KiB to 512KiB When this file reference list goes out of bounds all sorts of crazy things can happen. Reference to every used file is stored in RAM inside special section and unused references are never cleared. Instabilities were caused by a bug in the game code: Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game. Playing Dreamcast Half-Life: Blue Shift on.